AI Insights · Timothy · January 2022
Top 5 Hypercasual Games on iOS in Belgium Q4 2021
In Q4 2021, the top 5 hypercasual games on iOS in Belgium showed varied performance in weekly downloads, revenue, and active users. Detailed insights from Sensor Tower highlight the trends.
In the fourth quarter of 2021, the top 5 hypercasual games on the iOS platform in Belgium demonstrated varied performance across weekly downloads, revenue, and active users. Here is a detailed look at the trends for each game based on data from Sensor Tower.
Count Masters: Crowd Runner 3D from Freeplay LLC saw fluctuations in its weekly revenue, peaking at approximately $63 in both the last week of September and the last week of December. Weekly downloads for the game reached a high of around 8.8K in the week of November 1, while weekly active users exhibited a general decline from 15.6K in mid-October to around 10.3K at the end of November, before climbing back to approximately 15.2K by the end of December.
Candy Challenge 3D: Survival! by ALICTUS YAZILIM A.S. experienced a significant spike in weekly downloads, peaking at 21K in mid-October. However, downloads dropped sharply to less than 600 by mid-November and remained low for the rest of the quarter. Weekly active users followed a similar trend, peaking at around 25.5K in mid-October and falling to about 1.2K by the end of December.
Water Sort Puzzle from IEC GLOBAL PTY LTD maintained relatively stable weekly revenue, with the highest point being $100 in mid-October. Weekly downloads showed a peak of approximately 6K in early November, while weekly active users were steady, ranging from 16.5K in late September to around 19.7K by the end of December.
Traffic Cop 3D by Kwalee Ltd had its highest weekly revenue of $87 in the first week of November. Weekly downloads peaked at around 11.8K in the last week of October but declined to roughly 1K by the end of December. Similarly, weekly active users saw a high of around 15.6K in early November, dropping to approximately 2.4K by the end of December.
Bridge Race from SUPERSONIC STUDIOS LTD showed fluctuating weekly revenue, with the highest being $39 in the first week of November. The game experienced a peak in weekly downloads of approximately 8.6K in early November and another peak of around 6K in the last week of December. Weekly active users rose from about 10.8K in late September to a peak of approximately 21K in early November, ending the quarter at around 17.5K.
For more detailed insights and data, visit Sensor Tower.